Podcasts

Warp World Historians

Role: Sound Mix and Master

The second podcast from the Warp World Team, hosts Grand Keys and Xwater spend each week taking a deep dive into the history of some of gaming’s most popular titles. From the initial stages of developements through its publishing and release, each week provides a fascinating view on an often hidden side of the gaming industry.

Production on this podcast is similar to the Warp World Podcast in that the hosts record separately. Mixing the tracks to sound like they are in the same room is the biggest challenge, but Historians also provides some creative opportunities with their fake advertisments at the start (some of which I’ve voiced). Check out the podcast below:

Warp World Historians

Live Action

Tom Scott

Role: Sound Edit and Mix

Tom Scott’s YouTube Channel is an eclectic mix of educational videos that span topics like technology (old and new), interesting places and cultural curiosities. With such diverse content, the myriad of locations creates a nice variety of challenges when it comes to the edit and mix.

No matter what Tom’s presenting, his personality and on screen presence has allowed his channel to grow to 1.2 million subscribers (as of July 2018) with over 250 million views, and Proximity Sound is proud to add that extra step in creating a professional presentation.

Here is a playlist of the work I’ve performed for Tom:

Podcasts

Warp World Podcast

Role: Sound Mix & Master

There is a subset of Video Game culture known as Speedrunning, where players attempt to complete games as fast as possible, often employing glitches and exploits that break the game. The Warp World Podcast is a weekly show featuring three SpeedRunners: GrandPOOBear, Jaku and Xwater, as they discuss current events surrounding Video Game culture and streaming. The show is actually recorded across the continent, with the three hosts capturing their banter in three entirely different setups. This poses some unique challenges in having their audio match sonically and sound consistent. They also periodically have guests on their show, adding to the challenge. Check out their episode list below (Emi has mixed most episodes from 23 – 153):

Warp World Podcast

Music

Slutcode – Demo

Role: Sound Mix and Master

A punk-femme force, Toronto quartet Slutcode has a thrashy, synthy excited sound that is difficulty to capture in studio. Recorded live off the floor, no editing was executed for these three tracks. All tracks (including the bass) were recorded clean, and it was Emi’s main focus to “dirty” up the tracks to make them better fit their style. Lots of fun was had during the process, enjoy the tracks below:

Slutcode – Demo

Animation

Senza Luce

Role: Sound Design and Mix

A collaborative effort between Sheridan College’s Animation and Music Theatre Programs, Senza Luce marks the second time Emi has worked on a project created by Neil Bartram and Brian Hill. The vision for this piece was to be an excerpt for a longer production. The full legnth musical was written, produced and mounted in 2017. Emi had a bunch of fun completing the sound effects for this project, many of which were borrowed from his son’s toy collection. Check out the animated song, “Perspective”, below:

Senza Luce

Animation

Quarters

Role: Sound Mix

Emi often gets to mix student projects at Sheridan College, but few are as technically challenging as Quarters. A short story about four neighbouring apartments, and how each tenant is annoyed by what they hear coming from the others, this mix was a feat in organization and perspective. At any time, you can either see all four rooms at once, or focus on one room while hearing the other three. It’s a testament to the student’s great work that this was selected as one of TIFF’s Top Ten student shorts, which you can find the link to below:

Quarters in TIFF Top Ten

Watch the short here:

Quarters on Vimeo

Music

GFTD – For You

Role: Sound Mix and some Recording

Emi’s second collaboration with his brother, “For You” is a sonically dense and complex piece. This time around, the two collaborated more intensively, having Emi engineer some of the recording process and apply his techniques to the mix. This is an example of how Emi likes to work best, to simply be the technical conduit for someone to achieve their vision. Listen below:

GFTD – For You

Live Action

Los Chicos de 250

Role: Supervising Sound Editor

Working once again with Kathleen Hearn, “Los Chicos de 250” once again explores identity and desire as a teen, but this time does it with Cuba as a setting. Dramatizing their true stories, the students on screen have a gravitas that makes it hard to beleive they are not professional actors. This project also provided a unique opportunity for Emi to supervise a small group of students as they completed the sound for the project, instructing them on best practices and compiling their work to get it ready for mix. Check out more about the project below:

Los Chicos de 250

Music

GFTD – Product of My Environment

Role: Mastering Engineer

GFTD (Gabriele Paternostro) is Emi’s far more talented younger brother. Presenting a collection of beats and rhythms, Product of My Environment is a bit of a concept album. Beginning with modern hip-hop style beats, moving into electronic dance music jams and wrapping up with chill reggae like jams, the album takes the listener on a journey through GFTD’s music expression and leaves you wanting more.

GFTD – Product of My Environment

Animation

The Shutterbug Man

Role: Sound Design and Mix

Emi’s second collaboration with Chris Walsh would fulfill two long time wishes for him: Mixing a project in surround and creating two degrees of separation between him and famed Italian director Frederico Fellini. Featuring the haunting voice of Barbara Steele (who was in Fellini’s 8 1/2 before becoming as horror icon in Italy), and meticulously animated horror, it has been featured in many festivals and remains one of Emi’s most creative expressions with sound. From the Shutterbug Man’s decent into madness and hell with every click of his shutter, to the ethereal ambiences that demark each scene, this became a great opportunity to showcase what sound can do.

The ShutterBug Man